Pirate stat block 5e.

Find Familiar. Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, Lizard, Octopus, owl, Poisonous Snake, fish (quipper), rat, raven, Sea Horse, Spider, or Weasel.

Pirate stat block 5e. Things To Know About Pirate stat block 5e.

Star Wars 5e Player's Handbook. Version 1.0. This is a definitive guide to playing a Star Wars themed 5e D&D campaign. Table of Contents. Table Of Contents. Chapter 1: Races. ... and can use it as an action. In addition to the mini missiles statistics, this missile launcher does not require direct line of sight and ignores cover. Turret Shield.While I could probably figure something out on my own for different devils, I trust the work of other more experienced players and DMs for this. The 5e monster manual contains stat blocks for lemure, imp, spined devil, bearded devil, barbed devil, chain devil, bone devil, horned devil, erinyes, ice devil, and pit fiends.Thus, I thought I'd stat up a generic pirate captain to use as a base for Vengual. A level 12 party won't have too much hassle with a CR 7 Pirate Captain , but sprinkle in that he is one of the wealthiest beings in my setting, has access to powerful magic items + spellcaster minions, and has a full armada at his back, should make the entire ... May 7, 2020 · On the third and subsequent. rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were. the target of the opponent. At the end of a round, a Follower can disengage from the opponent, becoming spent. Another available Follower can then use this ability to engage an opponent. 1/2. Pirate Bosun - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.

Fight Owen's Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K.C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. While still recovering from that ailment, he was diagnosed with cancer. He's been on chemo for months now, and it looks like he has months more chemo ahead ...Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger.

Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct …

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, the shadow monk can choose one of the following additional effects: The target must succeed on a DC 15 Strength saving throw or drop one item it is holding (shadow monk’s choice).Saving Throws Dex +5, Cha +7 Skills Acrobatics +5, Deception +7, Performance +7, Persuasion +7, Stealth +5 Proficiency Bonus +3 Damage Resistances necrotic Damage Immunities thunder Condition Immunities charmed, deafened Senses passive Perception 11 Languages Common, Sylvan Challenge 6 (2,300 XP). Attuned Hearing. The siren is …Languages Abyssal, Celestial, Infernal, Primordial, Telepathy 120 ft. but can't speak. Challenge 23 (50,000 XP) Proficiency Bonus +7. Amphibious. The kraken can breathe air and water. Freedom of Movement. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. Pirate Captain - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Pirate Captain Medium humanoid · Any Alignment Armor Class: 14 ( studded leather armor) hit Points: 45 (7d8 + 14) Speed: 30ft. Str 16 Dex 14 Con 14 Wis 10 Int 11 Cha 14 Skills: Athletics +5, Intimidation +4 Senses: passive perception 10 Languages: any one language (usually Common)

Pirate Captain - 5e monster (CR7ish..) A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past...

If you choose to play a Shadar-Kai in D&D 5e, it’s likely you’ll fall into one of two camps: a servant of the Raven Queen sworn to do her bidding, exerting her will upon the rest of the multiverse; or a rebel, a refugee, a renegade elf looking to forge a new destiny for yourself. When you choose to play a Shadar-Kai, you take on the same ...

Nov 25, 2021 · Jarlaxle is a roguish drow male and leader of the Bregan D’aerthe, a mostly drow group of mercenaries that operate both above the surface and within the underdark. Jarlaxle is a charming man capable of making an ally of many a would be enemy. He is also one of the most powerful males among the drow being both a skilled warrior as well as ... Languages Sahuagin. Challenge 1/2 (100 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.Pirate Bosun. Medium humanoid (any race), any alignment. Create custom stat blocks for monsters and save them for use in your campaigns. Kassoon Pirate Bosun Pirate BosunCreature Name can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. They regain spent legendary actions at the start of their turn. Legendary. This is a sample legendary action, change my content!The first mate makes two attacks with its longsword or two with its heavy crossbow. Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage and if the target is a creature it must succeed on a DC11 Constitution saving throw or take 10 (3d6) poison damage. Dagger.Actions. Multiattack. The enforcer makes two attacks with its lance or its heavy crossbow. Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (2d12 + 10) piercing damage. Heavy Crossbow. Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 5 (1d10 + 3) piercing damage.

On the third and subsequent. rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were. the target of the opponent. At the end of a round, a Follower can disengage from the opponent, becoming spent. Another available Follower can then use this ability to engage an opponent.A little late for day 3, so here's 30+ Spelljammer monster statblocks updated to 5e! I'm open to comments, questions, and critiques. Monsters were kept as close to the 2e spirit as possible while still being viable in 5e. The linked folder above contains all of these statblocks and any I will create in the future. These adjustments have already been included in the stat block above. Back ... Traveller SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD ...Shortsword.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 5 (1d6 + 2) piercing damage.. Hand Crossbow.Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.If the saving throw fails by 5 or more, the target is also …Eight siege engineers ( guards) One priest (the ship's surgeon) 1. Main Deck. The main deck of the ship has the following features: Mangonel. Sailing ships have one mangonel ( DMG, ch. 8) attached to the deck. Warships have two mangonels ( DMG, ch. 8 ). Each weapon has 10 mangonel stones stacked and secured near it.

[5e] Help creating pirate captain I am dming a single group where they just bought a ship and need to fight pirates for a bit of side money and reputation. I have the majority of the pirate ships figured out, I just need help with stat blocks and characteristics for the captain and his right hand crew mates.Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield.

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't …[5e] Help creating pirate captain I am dming a single group where they just bought a ship and need to fight pirates for a bit of side money and reputation. I have the majority of the pirate ships figured out, I just need help with stat blocks and characteristics for the captain and his right hand crew mates.Flumphs in earlier editions did have tentacles, but their tendrils did not end in spikes like the 5e image or stat block would suggest. Rather, they were relatively weak and used for communication in the flumphs complex sign language. That spray by the way, was their main form of offense, or rather defense. Flumphs are passive creatures and ...Adventurers exploring the skies or islands of the world need a good ship—a vessel swift enough to go in harm’s way and sturdy enough to stand up to mighty sky monsters, terrible storms, pirate attacks, and other hazards one meets in the air. This section describes almost 30 distinct ship and boat types commonly found on the skies of the sundered world. Any vehicle is an inanimate ...Hit: 1 piercing damage. Chickens are largely non-threatening. Chickens are more likely to be found on a farm than in a dungeon. Chickens are descended from colourful jungle fowl, and can successfully adapt to a feral lifestyle if removed from domestication. They range in colours from white, brown, red, and yellow though most chickens are a mix ...Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 ( 3d6) force damage. Telekinetic Thrust. The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds. pirate makes a ranged spell attack (+5 to hit). On a hit, the target takes 1d8 cold damage, and its speed is reduced to 10’ until the start of the pirate’s next turn. Disguise Self (1st). Action to cast, self, 1 hour. The pirate makes itself and its belongings look different: 1’ shorter or taller; thin, fat, or in between; but bipedal.Name Size Type CR Alignment; 000 Series Protocol Droid: Medium: Droid: 2: Unaligned: 1.4 FD P-Tower Turret: Large: Construct: 5: Unaligned: 3P0 Series: Medium: Droid ...

Background: Sailor. You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new. Discuss the nature of the ship you ...

Senses passive Perception 11. Languages Gith. Challenge 3 (700 XP) Innate Spellcasting (Psionics). The githyanki's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only)

Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill.May 7, 2020 · On the third and subsequent. rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were. the target of the opponent. At the end of a round, a Follower can disengage from the opponent, becoming spent. Another available Follower can then use this ability to engage an opponent. Please note that we alternated between the Githyanki and the Githzerai stat blocks. If we tried to include both for each edition, the article would go on forever. AD&D - Githyanki. Frequency: Very rare No. Appearing: 1-4 Armor Class: Variable Move: Variable Hit Dice: Variable (upper limit of 11) % in Lair: 40% Treasure Type: Individual N; lair ...NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the. Player’s Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it ...Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.Rules as written. Admittedly, this is a killer whale rather than a sperm whale, but assuming the whale were to suddenly be summoned into existence several miles above the surface of the world by an unfortunate twist of fate, then using the average HP of 90 and the average damage of a fall from a great height maxing out at 20d6 (which works out ...You can faintly make out an uneven domed ceiling, which appears to have dangling, dust-laden cobwebs in places. A few mirror-like rock crystals glint in the light from the walls and ceiling. As soon as (lead party member) steps into the crypt, the rattling sound resumes, louder now, coming from several directions.

1 Feb 2022 ... Pirate Captain (NPC) (5e) ; Armor Class · 14 (studded leather) ; Hit Point · 45 ; Speed · 30 ft. ; Skill · Athletics, Intimidation ; Sense · passive ...Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4. Senses darkvision 120 ft., passive Perception 16. Languages Deep Speech, Undercommon, telepathy 120 ft. Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting (Psionics). The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15 ...Berserker. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...Instagram:https://instagram. look up nine digit zip codemchenry county attorney access portalozark buddyclayton homes denver Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.View flipping ebook version of D&D 5e Pirate Campaign Compendium published by Sataari on 2021-04-09. ... (creature stat blocks and names of skills, etc., taken from the Srd) as defined in the Open Game License version 1.0a Section 1(d). The front and back cover, back matter, nostradamus predictions for 2024a nation united These ships can carry siege weapons and soldiers to war or transport large amounts of cargo for merchants. No matter the ship's purpose, the crew almost always hires extra protection, since galleys make large, cargo-rich targets for pirates. A galley has the following features: Ceilings. The ceiling of the galley's lower deck is 8 feet high.Pirate Crew - 5th Edition SRD Fight Owen's Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K.C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. While still recovering from that ailment, he was diagnosed with cancer. how to change keybinds in roblox Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Monster Tags: Orc. Environment: Arctic Forest Grassland …The Johto pokedex for 5E will be coming soon! Ages ago I created the Kanto pokedex, a book containing the stats of the original 151 pokemon for D&D 5e.