Eu4 japan ideas.

En este video veremos el repaso del último diario de desarrollo publicado por paradox para el europa universalis 4 donde nos presentan las novedades para la ...

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For example, the 'Iwami Ginzan' the largest of all the major Japan silver mines, first discovered in 1526 and operating until 1923 (fitting the scope of EU4 well). This mine produced approx. 1/3 of world total silver production at its peak (in 1600s, and guess what, the other 2/3 is basically all from Potosi at the time).Welcome to the Japanese co-prosperity sphere globe. You've seen tall games, but this is super tall. 7048 development across 48 stated provinces. The highest developed province is 171, the lowest developed stated province is 141. 81 tributaries dutifully providing me with an extra 490 mana per year. Nearly every nation paying tribute to our ...Oda's are better by practically any metric other than settler increase (and Oda's goods produced makes them better at colonial than Japan's settlers) I would stick with Oda ideas because they are some of the best military ideas in the game combined with 10% CCR, 10% Province Cost, 5% Tech Cost, and 10% Goods Produced.In this EU4 guide we will cover how to conquer the world as Ryukyu easily and with daimyo swarms. If you've ever wanted to obtain the three mountains achieve...

If you ignore ideas cause you'll take Japanese ones later, Hosokawa has the best starting provinces and expansion avenues. I prefer them over Uesugi cause most development in Japan is west of Tokyo. Tsuihousha • 6 yr. ago. I'd argue several of the Daimyo's have better idea sets than Japanese ideas and you don't actually have to form Japan.Declare on the Ouchi (maybe ally Ito first), and call in your ally by promise land (both because you need their troops and because you need mainland beachhead). For me, Ouchi was allied to 2 nearby OPMs, but ai is broken with only 3-4k troops and as long as you go over force limit and ally is nearby, you should be fine to just siege down the ...

Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …

Sending a stack of marines or normal soldiers to clear rebels on an island makes virtually no difference effort wise. There are all kinds of cool sounding ideas. Dominate as island nations, combine with flagship modifier to disembark rapidly onto outnumbered AI stacks, use boats to outrun shattered retreats.Ambition: +1 Max promoted culture. Malwa is a Sunni Iqta located in central India. In 1444 it is a medium-sized country, with Garha and Bundelkhand as its vassals. At the 1444 start, Malwa has truces with Delhi (1448), Jaunpur (1448), Bundelkhand (1448), and Garha (1446).1.35 Dev diaries playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdL-bpwfxsDj2wFke2kK4tI7Join our future mps here on Discord: …I mean being economically and militarily powerful without conquering half of East Asia, because trade is hard to make profitable by staying in the Japanese islands. Regarding the in-game situation, it's 1567, I've unified Japanese Daymios, colonized Taiwan, spice islands and a bit of Philipines. I picked Exploration, Quality and Economic Ideas.Since Japan loses its special government while switching tag, you are in the pretty rare position that you can freely choose a new tier 1 government reform without the 10 corruption penalty. And since they are in the chinese tech group they might even pick Plutocracy. Feudal nobility (+25% income from vassals): This seems like the obvious worst ...

The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage.

Europa Universalis IV. Best daimyo to unite japan as? Best daimyo to unite japan as? Hosokawa before the clans had their own ideas was best in 1444 and most starts. Oda is good around the time you-know-who. And with the clans having their own ideas, Takeda is pretty good.

Ideas: I recommend to start with the Religious ideas, which will be handy when you have to convert your provinces to the catholic faith. Then choose Exploration, so that you can colonise The kurils. After that go for the Naval and for the Maritime ideas. After these I recommend the Defensive ideas. Keep your navy always at its maximum capacity.A+ ideas: Oda, Tokugawa, Shimazu, Date. If you're a REAL MAN: Amago. Also Ainu can be fun, but not really Japanese. eqnea • 3 yr. ago. Oda is my facorite, but of you are not very experienced then may I suggest the white one or the green one with the flag rhst looks like the eye of a fly. CandleJackingOff • 3 yr. ago.At least some were last verified for version 1.34. For tips and tricks on how to complete an achievement, see the achievements category. EU4 has 354 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile.Oda get samurai, all daimyos that form Japan do. If you plan to take the MoH you could pick court ideas, other than that you should stick with mil and admin idea groups when playing in asia (unless you want to blob real wild, then pick diplo for the warscore cost). In my opinion Japan should be played ultra tall (aka taking pluto/aristo/divine ...6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.

+1 Diplomatic relation The Western Army +1 Land leader shock Acquisition of Torin'in +1 Yearly prestige Isolated Heartland +20% Fort defense Reunification of the Yamana Branches −1 National unrest Ambition: +5% Discipline Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos. ContentsOda. Edit: if you are not trying to speed run japan unification, there is a pretty easy strat as Oda. Get 3 or 4 allies with 1 or 2 being a strong power and turn off army maintenence. It helps building 1 infantry at game start. Wait for Renaissance to spawn and force it in Owari. Don't tech up until that. Then enjoy your tech advantage and rush ...Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) 212. 84. r/eu4 • 19 days ago.The single best idea in the game. This single idea combines 3 whole ideas from 3 different groups, basically meaning you're paying 400 Admin for 3 ideas. This basically means this single idea alone pays off for 2 others, AND you get a free institution embracement cost on top just as a nice decoration. This tech cost alone basically pays ...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.

For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a …The -15% aggressive expansion reduction is insane. You also get the discipline for free (traditions) compared to Shimazu 4th idea, and the tech cost reduction is earlier too. In exchange you lose some econ growth (production, taxes, trade steering), morale, and land fire damage. Japan can manage fine without these, its idea set will be more ...

47 ratings. [1.34] A Very Thorough Primer on Uniting Japan as Oda [Or Anyone] By Giant Enemy Crab. I wrote this for you. But also for me. It's a detailed analysis on the daimyos in Japan and how Oda is the best-suited for the task. It also covers national idea sets according to their merit, the fringe cases like the -100% culture conversion ...Approximately 1,500 earthquakes are recorded in Japan every year. The magnitude of each earthquake varies, and larger earthquakes between 4 and 7 on the Richter scale regularly occur.Infrastructure Ideas for the Admin Category; Court Ideas for the Dip Category; Mercenary Ideas for the Mil Category; A few notes we should mention here! This by no means reflects which will be the released version of the changes. Lions introduced a very high bar of quality and our intention is - at the very least - to meet this bar. So please ...If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga.r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Currently playing as Qing with Exploration ideas in the mid/late 1500s, and Spain, Portugal and France have ...If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga.This page was last edited on 23 April 2023, at 22:21. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewThis page was last edited on 1 October 2013, at 12:41. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile view

First of all Japanese ideas. Are they generally speaking good or not? I feel like the military bonuses are quite great and are enough to dominate your region already, especially that the chinese warlords after the Mingsplosion will obviously be much weaker than united Japan. -5% tech cost is great, but the rest is mediocre or worse and what ...

owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.

Europa Universalis 4 Wiki Active Wikis. ... as they allow the player expand rapidly. The horde ideas also tie in very well to this achievement, especially the -25% core cost which allows for an even faster expansion rate. The nomadic tech group also allows for armies with 100% cavalry ratio. ... though Japan is a nice option for deterrence, if ...Oda or japanese ideas. Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is.Unite Japan turns you and any survivors thus far into Monarchies. Japan is united requires none of the others to exist, gives you a pile of prestige & legit, turns you into a monarchy & gives you 100 of each power. If you're asking what is better, it seems Japan is United is the better decision.Get EU4 Domination here! - https://www.nexus.gg/thesocialstreamersEU4 DOMINATION is HERE! Today, I play as EU4 Ming in the new EU4 DLC and new EU4 Update - E...Livonia with the milaristic monarchy reform gets militarization mechanics and their nis are pretty good for armies. 7. SpectaSilver991 • Peshwa • 7 mo. ago. Any nation with atleast +5% discipline or +10% morale in their ideas can be made OP if you get ideas. 12. Wumple_doo • Doge • 7 mo. ago.May 7, 2022 · Ambition: +1 Yearly navy tradition. So is a one-province minor daimyo on the isle of Tsushima, situated between Korea and the rest of Japan. Located on the island of Tsushima, the So clan will have the option to become a Pirate Republic after the Wokou incident has happened. These pirates will now be seen terrorizing the coasts of Korea and Japan. The single best idea in the game. This single idea combines 3 whole ideas from 3 different groups, basically meaning you're paying 400 Admin for 3 ideas. This basically means this single idea alone pays off for 2 others, AND you get a free institution embracement cost on top just as a nice decoration. This tech cost alone basically pays ...Japan guy takes care of naval problems and Qing player takes care of land issues. Another one I can think of is Korea. They're quite similar in a Portugul-Castille way in Eu4. Germany and Italy is another one. They seem to form quite the combo.Strategies. Pirate republics is a very powerful government type that receives huge income during early game from coastal raiding, and an access to early imperialism-like casus belli. Being in Asia provides an extra benefit of being able to cause early collapse of Ming through devastation caused by coastal raiding.The Eastern Asian regions are the combined regions of China super-region and Far East super-region. The area houses two unique mechanics acting in a similar fashion to the HRE in central Europe. In 1444 Ming holds the title of Celestial Empire and governs over the all the Chinese regions. In time other claimants to the throne may rise, be it ...Muscovite vs Russian ideas. What would you say? Russians -10% Core cost and the +1 colonist are sweet, Muscovys ideas give a wee bit more military strength tho and -20% fort maintenance/Stab cost and +1 missionary strength/Tolerance of true Faith are pretty neat and a good combo for religious ideas. Showing 1 - 15 of 15 comments.This page was last edited on 1 October 2013, at 12:41. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile view

At level 2 you get −10% Idea cost and −10% Construction cost. At level 3 you get −15% Culture conversion cost and +1 Missionary. At level 4 you get −0.03 Monthly war exhaustion and −15% Stability cost modifier. As for Christian vs Shinto, I think Shintoism is better (more meta). Europa Universalis IV. Suggestions for Japan Ideas? Thread starter Jankmaster98; Start date Feb 6, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement.Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire ...Instagram:https://instagram. tgp productsjayda cheaves baby dadcgc cosmeticsdude abides sturgis michigan Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great. bullfrog corner shooting12x12 roll up door Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ... brace osrs Well Uesugi might give you slightly better military but the aggresive expansion and, imo, more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have formed japan. Yeah it'll work better probably. In last Japan game i manages to get complete control of the americas, i think Japan is one ... Influence lead is good (or diplo). Either way, Innovative and Religious for you next two groups (any order), followed by Quality at 4. After that, get what you need (trade for infi money, Mil groups for military, Explo if trade companies are an option, etc.) Dunskap • Army Reformer • 5 yr. ago.