Starsector coronal hypershunt.

The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ...

Starsector coronal hypershunt. Things To Know About Starsector coronal hypershunt.

Hyperion Systems, or Hyperion as it was called back at the Human Domain-era is one of the largest ship and weapons manufacturer that competed against the Tri-Tachyon Corporation. They originally …Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries... Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a …If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find.Hypershunt Tap. A minituarized [sic] wormhole interface which can be activated to tap into a nearby coronal hypershunt, providing a colony with virtualy unlimited power. Operation requires industrial quantities of transplutonics, which are at first used to open the wormhole, and then - once the power drawn becomes self-sustaining - is consumed ...

The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Greatly increases population growth. The Cryorevival Facility is a structure. It is available to all colonies established within 10 light-years of a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated ...Armored Weapon Mounts. Edit. Increases the durability of all weapons by 100% and reduces recoil by 25%, but decreases their turn rate by 25%. Also increases the ship's armor by 10%. S-mod: increases rate of fire of non-missile weapons by 10%. Note that this will also increase their flux use.Coronal Hypershunt This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It is capable of extracting energy on an astronomical scale directly from the linked star.

Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging ...Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .

Coronal Hypershunt This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It is capable of extracting energy on an astronomical scale directly from the linked star. Mote Attractor. Edit. Energy motes deal heavy EMP damage to ships and obliterate fighters and missiles. Using the system creates a temporary attractor point for the motes. The motes automatically target nearby missiles and fighters unless an attractor point is set on an enemy ship. –In-Game Description. This ship system is known to be used on ...Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with …Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as …

Between April 1 and Oct. 1, London's impeccably gilded Hotel Café Royal is offering guests a "Crown Jewels Experience" for more than $15,000. Here's what to know about the package — and a couple of more cost-effective ways to visit during K...

Getting Started. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately).

This ship system is known to be used on the following ships: Omen Shade Has 0.5 seconds windup, 4 second duration, 0.5 second wind-down. Costs 20% of ship's base flux to activate and generates 1 flux/second while active. Can be used with shield up, but cannot be used in phase space. Fires energy/EMP bolts randomly at missiles, fighters and ships within 500 su range. Fire rate is about 5/second ...Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. ago The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Its default name is "TTS Xenorphica". As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize ...A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, combining pirate and Pather ... Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. agoHyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ...

14 5 comments Best Add a Comment orost • 2 yr. ago It's not on the map. You can try going to the map and checking the system view on all explored blue giants. If you've seen it before, it'll be visible there. For future reference, Captain's Log is a mod that will mark shunts and similar things on the map."Project Ziggurat" is the fourth main mission in the Galatia Academy mission chain. The player investigates Tri-Tachyon's mysterious project of the same name. This mission is available by docking with the Academy at any time after completing "Kallichore Archive" and "Finding Coureuse". The player needs to follow the trail of Tri-Tachyon engineer Kelise …Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output.Sinistral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ... The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. The Gargoyle is a large defense drone deployed by ...

Colonies are player-owned settlements on planets within the sector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Colonies were added in version 0.9a. An in-progress blog post is available at dev blog post ... –In-Game Description The Aspect is an Omega fighter-sized vessel. Unlike the other fighters in the game, they come in four variants with vastly different roles, do not require a carrier …

Canister Flak. Edit. Fires a large number of flak canisters with variable-timed proximity fuses all around the ship. –In-Game Description. This ship system is known to be used on the following ships: Manticore. Invictus.Special Modifications. Edit. During an inspection of an early prototype, the Supreme Executor was heard to comment unfavorably on exposed conduits running along the passageways, and the danger these must pose to the brave and loyal crew under combat conditions. The new chief designer, a loyal officer appointed by the Supreme Executor …Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: Increases the protection from solar coronae ...This category includes salvage entities that may be found while exploring the sector.Edit. Category:Ship Systems. Currently there are a total of 16 ship systems and each ship class (frigate size or bigger) uses a ship system.Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ...Medium. Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam. Large. Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver. There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the ... Commodities. Commodities are goods such as supplies, food, fuel and machinery produced by markets for local use and/or to trade to other markets. Commodities have different prices depending on the local supply and demand, the stability of the market, and any ongoing trade disruptions.Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for Starsector goes above and ...This page is for modding and specifically modding carriers. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the .ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the ...

The Phantom is a specialized destroyer class phase transport. It features no weaponry, but is equipped with an Advanced Ground Support hull mod for raiding. Even though it's not a Civilian-grade Hull ship it still benefits from the Bulk Transport Industry Skill, gaining +2 base Burn bonus. 0.95a Introduced to the game Only up to date for version 0.95. It is likely still …

Can't reach the Coronal Hypershunt? : r/starsector • 2 yr. ago by ciaranjohn12 Can't reach the Coronal Hypershunt? I'm trying to board a Coronal Hypershunt in orbit around a Blue Giant. I'm being pushed away from it in my 20 burn fleet, is there something I'm missing here? Thanks in advance! 7 17 comments Best Add a Comment

Skills are permanent bonuses or activated abilities acquired by the player and officers. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. 40 skills are available ...B-Deck. Edit. Once per combat, when the fighter replacement rate reaches 40%, the fighter launch bays are switched to operate from a "B-deck". Standby fighters are launched to rapidly bring wings back to full strength, and the fighter replacement rate is set to 100% . –In-Game Description. Built-in hullmod only available on the Drover . Hullmods.Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements Reduces ... Cryosanctum is a special non-industry structure. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. Cryosanctum does not provide any benefits to the colony. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Cryosanctum produces the following commodities; Harvested Organs; equal to colony ...Along with new story missions, Starsector has added a lot to discover on the star map in the 0.95a update. One thing that numerous commenters have hinted at...The Tesseract is an extremely powerful Omega ship. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant …Increases the ship's maneuverability by 50 percent. OP cost: 5/10/15/25 S-mod bonus: none. Although advertising 50% better maneuverability the actual bonuses are as follows; Acceleration +100% Deceleration +50% Turn acceleration +100% Max turn rate +50% Up to date for version 0.96An extremely versatile ship that can be configured to operate in almost any fleet role. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints paired with exceptional flux stats and mobility ...Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as well as orbital bombardments. Fuel is not ...Reduces the ship's phase cloak activation cost to 0. Increases soft flux dissipation and weapon recharge rate by x2 while phased. When suffering critical damage that would otherwise destroy or disable the ship, it will initiate an emergency dive deep into p-space. The ships counts as having retreated and will emerge in normal space when combat is …

The Broadsword fighter is one of the most ubiquitous and inexpensive wings in the game, alongside the Mining Pod Auxiliary, Piranha Bomber, and Talon Interceptor. The relatively low ordnance cost of the wing, paired with its armament and flares, makes it an ideal escort for higher OP bombers, such as the Longbow or Dagger. Outside of an escort role …Coronal Hypershunt and Other Discoveries - Starsector 0.95a Update - Let's Play #23 - Legion XIV 2X. Along with new story missions, Starsector has added a lot to discover on the …Mote Attractor. Edit. Energy motes deal heavy EMP damage to ships and obliterate fighters and missiles. Using the system creates a temporary attractor point for the motes. The motes automatically target nearby missiles and fighters unless an attractor point is set on an enemy ship. –In-Game Description. This ship system is known to be used on ...Getting Started. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately).Instagram:https://instagram. antioch il weather hourlyseven07 lofts photos255lb in kgblogtalkradio login The Galatia Academy is an interstellar research institution and university in the Sector. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0.95a. A number of repeatable missions are also provided here until the completion of "At The Gates". Around the end of ... mylsu single sign onkitsap county deaths An extremely versatile ship that can be configured to operate in almost any fleet role. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints …A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. … covers ncaam forum Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o...There are several factions in Starsector which the player can interact with. By default, all factions are neutral to the player except the pirates and the Luddic Path, who start as hostiles. Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or other factions. Each faction has ...